Downcrawl 2E Preview: The Journey Rules
A downloadable preview
A new edition of Downcrawl is live now! Enjoy this advanced preview of the Journey Rules in the new edition, and click the link to find out how you can pre-order the full game.
Explore cursed mazes. Build stalactite cities. Get addicted to mushrooms.
Welcome Down.
Downcrawl is a tabletop roleplaying toolkit that helps you build and explore a weird, wondrous underworld so far from the surface that the sun and sky are only legend. Evocative prompts help you improvise stories of dangerous journeys, curious creatures, and strange underground empires. A just-in-time generation mechanic gives you only the details you need to continue your story, allowing your world to keep growing as you explore it.
Revised and expanded from the original 2017 edition (a DriveThruRPG Platinum seller), Downcrawl 2E features new rules for solo or collaborative play, and an optional deck of prompt cards that makes sparking weird underworld adventures easier than ever.
- Bring dangerous journeys and story-based encounters in a weird underworld called the Deep, Deep Down to your campaign
- Compatible with any TTRPG system, or stands alone with a lightweight Fate-inspired TTRPG ruleset (requires only d6 dice to play).
- Exploration Moves and Inspiring Tables offer procedures and ideas for everything from story hooks to mushroom names to underground terrain types:
- Need inspiration even faster? Use the optional Downcrawl Deck to get a Table result in seconds: simply flip the top card and align the colors for the prompt you need.
- Generate places and peoples unique to your underworld, either between sessions or together at the table as you play
- A focus on just-in-time generation for zero-prep roleplay: invent your world, adventures, and complications as you go along
- Play with a gamemaster, without one, or solo, with rule tweaks to ensure a delightful experience no matter what your play style.
- Chart your course on a communal map, but keep in mind that routes in the Deep, Deep Down are mercurial: each journey adds and removes connections between the places you've discovered. Gain and lose Tack, an abstract resource representing route knowledge and travel moxie... but don't run out, or risk getting lost...
Download the new Journey Rules to get a taste of what the new Downcrawl is like! Then explore the full version of the game if you'd like to delve deeper...
Status | In development |
Category | Physical game |
Author | Aaron A. Reed |
Tags | Tabletop role-playing game, underdark |