Spring Thing 2017
A downloadable game
The 2017 Spring Thing Festival of Interactive Fiction features twenty-two stories submitted by authors working across the spectrum of text games. Authors chose whether to place their games in the Main Festival, where they are up for ribbons and prizes, or the Back Garden, with looser entry requirements allowing for more experimental or work-in-progress entries.
- Back Then, by Janelynn Camingue - Twine
- Bobby and Bonnie, by Xavid - Inform/Glulx
- The Bony King of Nowhere, by Luke A. Jones - Quest
- brevity quest, by Chris Longhurst - Twine
- The First Quest, by Matthew Mayr (with some help from Mike Bryant) - Twine
- A Fly On The Wall, by Peregrine Wade - Ink
- Get Seen Tonight, by Hannah Powell-Smith - Texture
- GNOEM, by Joyce Lin & Matthew Reed - Twine
- Guttersnipe: Carnival of Regrets, by Bitter Karella - Quest
- Happy Pony Valley Riding School, by Lynda Clark - Twine
- If You're Here, by Serene Sherman - Twine
- Ishmael, by Jordan Magnuson - Twine
- Niney, by Daniel Spitz - Inform/Z
- Refugee, by Mark C. Marino - Ink
- Ted Strikes Back, by Anssi Raisanen - ALAN 3
- Balefires Burning, by Cassandra Wolf - Twine
- Buck the Past, by Andrew Schultz - Inform/Glulx
- Enlightened Master, by Ben Kidwell and Maevele Straw - Inform/Z
- A Fly On The Wall, or An Appositional Eye, by Nigel Jayne - Inform/Glulx, Squiffy
- left/right, by chandler groover - Inform/Glulx
- Not Quite a Sunset - a hypertext opera, by Kyle Rowan - Twine
- The Weight of a Soul, by Chin Kee Yong - Inform/Glulx
The authors of individual games retain all rights over their work. You do not have the right to redistribute, sell, or modify these games without permission from the work's original author.
Status | Released |
Author | Aaron A. Reed |
Genre | Interactive Fiction |
Made with | Twine |
Tags | compilation, parser, Story Rich, Text based, Twine |
Links | Homepage |
Install instructions
The Spring Thing entires come in a variety of formats. See the Platform Instructions section of the official site for details on how to play a game in a particular format.